Joel and Jesse Edwards of Evolve IMG talk about the power of mocha Pro to help tell a moving, difficult story.
Joel and Jesse Edwards of Evolve IMG talk about the power of mocha Pro to help tell a moving, difficult story.
Posted at 09:32 AM in Cinematography, Film, Imagineer Systems, mocha, mocha Pro, Post Production, Video Editing, Production, Television, VFX Software, Workflow | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: After Effects, ESPN, Evolve IMG, Final Cut Pro, Imagineer Systems, mocha, mocha Pro, post production, production, VFX, video editing
Imagineer Systems' product specialist, Mary Poplin, posted some very interesting perspectives on the Imagineer blog yesterday. She's well traveled, meets a lot of customers and prospective customers, and what she learns on the road is just as valuable as what she's teaching on the road.
Here's an excerpt:
Every time I meet artists in person, I get these ‘epiphany moments’ from our users - some of whom have been using mocha for years - about how our software works. And what I realized is that many people don’t fully understand how mocha’s Planar Tracker actually thinks. Some don’t quite jive with the spline-to-track relationship, and none of these artists realize that all of these issues can be fixed with a simple visit.
I thought to myself, “how do I get this message out to as many people as possible?” So I decided to make an in-depth tutorial on it with lots of visual aids and clear explanations. And so I am in that process. The tutorial is in the works and being polished as we speak, but I couldn’t hold back anymore and wanted to tide you over with a much needed blog update that covers off some of the common questions I run into and attempts to breakdown some of the answers. So here goes!
Read the entire post here.
Posted at 08:22 AM in Cinematography, Film, Imagineer Systems, mocha Pro, Post Production, Video Editing, Production, Television, VFX Software, Workflow | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: After Effects, Imagineer Systems, mocha, mocha Pro, motion graphics, motion tracking, Nuke, planar tracker, post production, production, VFX, workflow
If you had any question about the power of Denoiser II:
Posted at 08:12 AM in Cinematography, color grading, Film, Post Production, Video Editing, Production, Red Giant, VFX Software, Workflow | Permalink | Comments (1) | TrackBack (0)
Technorati Tags: cameras, Denoiser II, Magic Bullet Suite, post production, production, Red Giant, VFX, video editing, workflow
As promised, Red Giant announced yesterday it has released Denoiser II - a new rebuild of the popular noise reduction tool, part of the Magic Bullet Suite. This release is for After Effects only, but new revs that will support more host apps are in development already. And no worries, the Company's Red Pledge guarantees that if you buy it today, when the new versions come out with expanded host support, you'll get the update - free! No hassles.
Here are the details from the press release:
FOR IMMEDIATE RELEASE
Red Giant Releases Magic Bullet Denoiser II
Denoiser II Cleans Up “Noisy” Footage; Free Upgrade for Magic Bullet Suite Customers Delivers Reliable Performance, Sharp Results for After Effects Users
Portland, OR (February 28, 2012) – Red Giant today released Magic Bullet Denoiser II, a completely re-built version of its popular Denoiser 1.0 tool for removing unwanted noise and artifacts from video footage. Available as a free update for Denoiser 1.0 and Magic Bullet Suite customers, Denoiser II features intelligent default settings that provide immediate clean-up results when first applied to footage. Unlike other denoising tools and methods that can blur fine detail, Denoiser II’s smart default settings, along with advanced noise reducing tools, deliver sharp, clean and professional video results out of the gate.
Throughout the development process for Denoiser II, Red Giant worked closely with industry professionals to ensure its defaults deliver the perfect balance between noise reduction and sharpness. Denoiser II’s powerful cleanup features work right away, but for difficult noise situations, users can easily fine tune their footage with advanced controls.
Denoiser II: Powerful Features for Professional Results
Denoiser II combines data over several frames to separate the noise from the image, giving users a professionally smoothed result that preserves fine details. Options like Frame Sample, Motion Estimation, Noise Hint and Shadow Offset create new sample frames, preserve fast-moving action, reduce chroma blotches, or clean up shadow areas, and are ideal for a number of workflow issues, such as:
Motion estimation for high and low motion: High-speed camera movements are different than slow pans, but Denoiser II can preserve detail even in fast-moving action sequences. Its Motion Estimation technology/feature compares successive frames to learn what is natural motion vs noise in the scene.
Chromakeying and other fine tuning: Denosier II offers a number of fine tuning features that allow users to minimize over-smoothing, correct green chroma tinge, focus on shadows or de-emphasize highlights, all without losing image detail.
Footage shot in low light: Denoiser II helps with low light conditions, making video clean and smooth. Noise Reduction and Noise Hint controls set how much noise you do (or don't!) want to see.
Separate Video and Film modes: Two modes let users characterize the noise so Denoiser II can achieve the most accurate results. Video mode adjusts the Luma and Chroma channels for better smoothing in black-and-white or full color. Film mode has adjustments for Red, Green and Blue channels that are ideal for material shot on film.
Joey Morelli is the founder of DigiDojo, a small post production and visual effects shop that handles just about every aspect of post for his clients, from motion graphics design and compositing, to 3D design, animation, color grading and editing. Joey, a long-time Red Giant customer, has been beta testing Denoiser II and had this to say:
“As a ‘multi-tool artist,’ I need access to the best applications available - but they have to be affordable. With DSLR shoots dominating our market, noise is commonly introduced into otherwise gorgeous footage, and there just isn't an efficient, artful, affordable tool to turn to. Denoiser 1.0 worked, but it was finicky and unstable. So while working on the Denoiser II BETA, I picked one of the noisiest clips I could find, dropped Denoiser II on it, and within a few parameter tweaks, my jaw was on the floor! So then I set out to break it. I stacked a bunch of plug-ins like Magic Bullet Looks on it, adjusted the parameters for hours, and it remained rock solid and stable. No crashing! If I could sum up my experience with this tool: QUALITY + STABILITY = Denoiser II. That makes it worth every penny and it’s now my go-to noise reduction tool.”
Pricing and Availability
Magic Bullet Denoiser II for After Effects is available immediately and is priced at $99.00 USD for new customers, and is available as a free update for existing customers. Magic Bullet Suite 11.3 including Denoiser II is also available immediately and is priced at $799.00 USD for new customers.
For more information or to purchase Magic Bullet Denoiser II, please visit https://www.redgiantsoftware.com/products/all/denoiser-II/. For more information or to purchase the Magic Bullet Suite, please visit http://www.redgiantsoftware.com/products/all/magic-bullet-suite/.
The Red Pledge
At Red Giant, we love working with artists, and we love giving you the tools and resources to help you do great work. We're inspired by, and share in, your passion because Red Giant is made up of filmmakers, animators and designers just like you. It's that level of passion which flows through everything we do as a company, and ensures that everything about our relationship with you just works. And that's Red Pledge - our full-on commitment to your complete happiness. The Red Pledge is our guarantee that we will always be reasonable and fair. We believe in no hassles. Just happiness.
About Red Giant
Founded in 2002, Red Giant (www.redgiant.com) creates an ever-expanding universe of effects tools ranging from plug-in suites, applications and mobile apps to Guru Presets, free products and sharing communities. We provide software for motion design, photography and color correction that is used for everything from major motion pictures to worldwide television programming to web production. Red Giant offers the industry-leading Trapcode tools for broadcast design; Magic Bullet Suite for color correction; and over 60 products that run in After Effects, Final Cut Pro, Motion, Premiere Pro, Photoshop, Lightroom, Aperture, Avid, Vegas, Nuke, and Avid Studio. Our effects have enhanced dozens of feature films such as Angels & Demons and The Social Network, and added sparkle to networks like NBC Universal, ESPN, Disney, CNN, Comedy Central, MTV, and TNT. Join us on Facebook (RedGiantSoftware), follow us on Twitter (@RedGiantNews) and get free content at Redgiantpeople.com.
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Posted at 09:28 AM in Cinematography, color grading, Film, Post Production, Video Editing, Production, Red Giant, VFX Software, Workflow | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: color, Denoiser, editing, noise reduction, post production, production, Red Giant, video editing, workflow
Posted at 12:54 PM in Cinematography, color grading, Film, Post Production, Video Editing, Production, Red Giant, VFX Software, Web/Tech, Workflow | Permalink | Comments (1) | TrackBack (0)
Technorati Tags: color, color grading, FCPX, Final Cut Pro X, Magic Bullet Looks 2, post production, Red Giant, video editing
Today's announcement from GoPro is a significant one for a few reasons; one, it's a signal of incredible collaboration and innovative vision from the development team at the company. It's also a welcome announcement to a broad swath of the marketplace. We've seen how users ranging from consumers, motocross, skydivers, surfers to general enthusiasts have pushed GoPro cameras to the limit - but now we're starting to see how professional production crews are integrating GoPro cameras into some pretty sophisticated production pipelines.
The GoPro HERO2 introduced a breadth of features the professional crowd cheered about. Now with the availability of GoPro CineForm Studio, GoPro CineForm Studio Professional, and GoPro CineForm Studio Premium, the company is introducing some very sophisticated post production technology that's intuitive enough for the consumer crowd, and highly valuable to the professional filmmaker cutting HD documentaries, or sophisticated 3D stereoscopic productions.
This is big news!
Here's the press release that hit this morning:
GoPro® Strengthens Entire GoPro CineForm® Studio Product Line for 2D and 3D
Post Production Workflows
HALF MOON BAY, CA (January 18, 2012) – GoPro, the world’s leading activity image capture company, today announced the release of a new version of its professional family of 2D and 3D production software - GoPro CineForm Studio Premium and GoPro CineForm Studio Professional. The company recently released a new version of its free software, GoPro CineForm Studio, which adds powerful new features appealing to consumers and professionals alike.
“This announcement represents a significant milestone in GoPro’s efforts to provide a complete camera-to-software solution for 2D and 3D productions for its entire customer base,” said David Newman, GoPro’s Senior Director of Software Engineering. “The updated GoPro CineForm Studio software line has huge implications, not only for consumers and enthusiasts, but for professional cinematographers and filmmakers who are increasingly embracing new camera technologies to help them tell their stories in ever more exciting and unique ways. The new software maintains an intuitive user interface for basic tasks but also provides sophisticated Active Metadata-driven capabilities that slipstream into the most advanced production pipelines in the industry.”
What’s New in the GoPro CineForm Studio Product Line
GoPro CineForm Studio
Available for both Mac and Windows platforms, GoPro CineForm Studio enables users of every skill level to adjust aspect ratios and instantly correct distortions or ‘image stretching’ that typically occurs when resizing images. And for high impact, dramatic time lapse sequences, GoPro CineForm Studio now enables users to add keyframes anywhere in the video, and add effects such as pan and zoom to introduce movement and drama to time lapse sequences.
Other new features include:
GoPro CineForm Premium and GoPro CineForm Professional
For professional cinematographers, filmmakers and videographers, GoPro has also strengthened its family of professional applications; GoPro CineForm Premium and GoPro CineForm Professional. GoPro CineForm Studio Premium captures the most popular features of both CineForm’s Neo HD and Neo 3D into a singular, new solution ideal for 2D and 3D broadcast and feature film production. GoPro CineForm Studio Professional extends even more powerful stereo 3D post-production capabilities to 3D broadcasters and 3D feature filmmakers, and is optimized for multi-camera stereo rigs, such as SI, PHANTOM, RED, and ARRI ALEXA. Additional features at-a-glance include:
GoPro CineForm Studio Premium:
video cameras
GoPro CineForm Studio Professional:
video cameras
Pricing and Availability
GoPro CineForm Studio is available immediately as a free download here.
GoPro CineForm Studio Premium is priced at $299, and GoPro CineForm Studio Professional is priced at $999 and are available for download here: http://www.cineform.com.
About GoPro
Based in Half Moon Bay, California, GoPro makes the world’s most versatile cameras, enabling people to capture and share their lives’ most exciting moments in professional quality HD video and photos. GoPro’s HD HERO line of wearable and gear mountable cameras are used collectively by more consumers, professional athletes, and video production professionals than any other camera in the world. GoPro’s products are sold in over 60 countries via specialty sports retailers, Sport Chalet, Best Buy and at GoPro.com.
GoPro Media Contact:
Rick Loughery, GoPro Kevin Bourke, BourkePR
(415) 738-2480 x722 or pr(at)gopro(dot)com (508) 259-6018 or kbourke@bourkepr.com
GOPRO®, HERO®, and CineForm® are trademarks or registered trademarks of Woodman Labs, Inc. in the United States and other countries. All other company, product names are trademarks or registered trademarks of their rightful owners.
Posted at 10:27 AM in 3D, CineForm, Cinematography, color grading, Fun, GoPro, Personal Technology, Post Production, Video Editing, Production, Workflow | Permalink | Comments (2) | TrackBack (0)
Technorati Tags: 3D, cameras, CineForm, editing, GoPro, post production, production, stereoscopic, video editing, workflow
In this episode of Red Giant TV, Seth Worley (of Plot Device fame) walks you through the process of creating a Comic Book using After Effects and a number of Red Giant's color and color design applications, including Magic Bullet Looks and Trapcode Particular.
Take a look!
And to see the entire library of tutorials, QuickTips and useful content on color tools and techniques, check out http://www.redgiantsoftware.com/videos/
Posted at 11:36 AM in Cinematography, color grading, Film, Post Production, Video Editing, Red Giant, VFX Software | Permalink | Comments (1) | TrackBack (0)
Technorati Tags: After Effects, Color, Color Grading, Magic Bullet Suite, post production, Red Giant, Trapcode, VFX, workflow
Recently, we were introduced to Digieffects customer, Julian Bleecker; photographer, digital media artist and founder of Hello, Skater Girl. We were so mesmerized by the imagery he created, capturing women skaters competing in the gritty backdrop of skate parks all over the US; we wanted to meet him and learn more about him and how he creates his art.
Digieffects (DE): Can you tell us a little about HelloSkaterGirl, and about yourself?
Julian Bleecker (JB): I moved to Venice Beach California awhile ago and wanted to get to know the history and culture of where I was living. I'm an over-enthusiastic amateur photographer. A camera and a lens provides a decent way for me to ask questions about where I am and who I'm around in an indirect way, which is comfortable for me. I stared shooting in the Venice Beach Skatepark because I knew that place was a dog-eared page of the story that is this beach town — the history of this place passes straight through surf-skate life and culture. It was an amazing visual-anthropology to shoot there and get to know all the wonderful and curious people and their stories about skating and the Westside — Dogtown, Santa Monica, Venice, Mar Vista, Marina del Rey. I became a bit obsessed with capturing as many facets of the life as possible. Almost by accident, I found myself traveling to shoot with skaters and at competitions all around the country.
I got to shoot at X-Games 16, which was amazing and daunting to be up close to incredible skaters. Towards the end of a long, hot, sweaty day of shooting and lugging around gear and being humbled by the other professional photographers, I went into the air conditioned Nokia Theater to cool down. The Women's Vert Ramp Competition was on. I hadn't even thought once about shooting any of the women's events. Why not? It's not an excuse, but I can only surmise that the bias of a year of shooting men unconsciously led me to ignore women skaters. Not shooting with women wasn't a choice so much as a result of the familiar systemic issue that skateboarding is for guys.
That day was an eye opener. The women were bringing heat. This was real competition. Plenty of thrills. Lots of air. They were 110% sporty. Competitive while also encouraging and supporting one another.
That event was the start of this project. Through the Hello, Skater Girl project I hoped to distinguish what these sportswomen are doing without fetishizing the fact that they are women in a sportsman's game. Rather that they are women skating like women. I hope that these images in the book show a bit of that and their spirit and personalities.
But, I don't do this full-time, although sometimes it seems so. I'm normally a designer and technology guy. I work in the Advanced Design studio for Nokia here in Los Angeles and I run a design and innovation studio called The Near Future Laboratory where we figure out what could be, even if it's really weird.
DE: What camera equipment and software was used?
JB: I'm a Nikon boy by birth. I have a bunch of bodies from a D3S to an N90S. The lenses run the gamut, but mostly I shoot with the wider ones — 14mm/2.8, 16mm/2.8, 20mm/2.8, 24mm/1.4, but I usually keep my old trusty 85mm/1.8 handy. My go-to lens for the skateboard work has been the 24mm/1.4. I've been trying to perfect shooting it nearly wide open with an nearly black-out neutral density filter to let me keep it open in bright sun. The bokeh you can get with these conditions and a bit of luck makes the photography more portrait-like, which is an aesthetic I've been going for. The hyperfocal on wider lenses or slower lenses makes the images lack depth and look quite flat, in my opinion.
On the software side, I use ImageIngester and Photo Mechanic for the ingestion and pre-processing and then Adobe Lightroom and a big RAID array for cataloging and managing photos. The workflow feels medieval. Someone is really going to put sort this digital asset management thing and make it all work nicely. Right now it's harder than it needs to be. All the VFX work is done in AfterEffects and Final Cut.
DE: How much time is spent in post and VFX?
JB: I tend not to fuss too much with the images, although the spontaneity of the subject and the fact that its not studio photography means that the light isn't always spot-on. You're basically trying to take photos of very excited squirrels running all over the place and so you never really know what the light is going to do to you — clouds move, the sun moves, sometimes you shoot into it, sometimes its oblique to you. So it helps to capture images with lots of latitude for some corrections between very dark darks and very bright brights.
I use Nik Software's tools to help with that sort of thing, especially their Viveza tool. When I find an image I want to use, I tend to spend a bit of time with it. And, if I'm using it for one of still life with motion animations, I'll spend anywhere from an hour to a couple of days working with it. Mechanically the DigiEffects Camera Mapper effect makes it easy to setup the animation. Actually getting an animation and camera move that's satisfying can take as long as you want.
DE: There are some really nice color and VFX treatments to your work. Which Digieffects products do you use and how did they assist the process?
JB: I used Camera Mapper for all the animations. That was the core tool for the animations. The Buena Depth Cue suite is great to work with. Although most of the depth effects I created in camera, things like the Depth tool allowed me to enhance the aesthetic I was looking in a couple of the animations with very few hassles.
DE: What features of the products did you most take advantage of?
JB: Camera Mapper makes it relatively easy to get a great alternative to the tired Ken Burns pan-and-zoom for still images. I mean — I'm trying to use still images in a very time-based media world. It was a challenge to figure out what to do and once I saw that sort of effect in films like The Kid Stays in the Picture and Riding Giants. Camera Mapper and animating camera moves that reveal parallax is a really exciting alternative to 3D that is more authentic to photography in a video format.
DE: Can you talk about any particular challenge or frustration that Digieffects helped with?
JB: It took me several tries to figure out how to make Camera Mapper work. I think I wasn't thinking visually and just following the steps as I understood them in the tutorials. I think I'll do my own tutorial. The moves I'm doing are quite simple visually so I think a tutorial would explain the basic principles simply. Camera Mapper set me up to focus on what and how I wanted to animate stills. After doing it many, many times I can imagine how I could do it without the plug-in — but it greatly simplifies the workflow.
You can see more of Julian’s work on his web site here: http://helloskatergirl.com Or check out his Vimeo page here to see more stunning videos created with Digieffects: http://vimeo.com/helloskatergirl
Julian is also working on a new book; a limited edition collection of photography and the stories behind the Hello, Skatergirl photos. He’s using Kickstarter as a way to get the book into people’s hands. To support this effort, please visit http://www.kickstarter.com/projects/221647184/hello-skater-girl.
Posted at 04:33 PM in 3D, Cinematography, Digieffects, Film, Fun, Online Video, Post Production, Video Editing, Production, Sports, VFX Software, Web/Tech, Workflow | Permalink | Comments (2) | TrackBack (0)
Technorati Tags: After Effects, Buena Depth Cue, Camer Mapper, Digieffects, Final Cut Pro, Hello Skatergirl, Julian Bleecker, post production, VFX, visual effects, workflow
Zambezia 3D: A Look at a Finely Honed 3D Production Pipeline
As the trend in Hollywood toward increasingly sophisticated, visually immersive stereo 3D production continues, another trend is gaining ground as well; studios partnering with smaller, specialized stereo 3D production artists around the world who have invested in the tools and techniques to create custom stereo production pipelines built on the industry’s most leading edge technologies. IRIDAS customer, Triggerfish Animation Studios, has been building a reputation as one of those experts, with an innovative stereo pipeline built on SpeedGrade NX.
Triggerfish Animation Studios is a Cape Town based studio of professional artists who specialize in bringing fresh, inventive and efficient techniques into long format animation. It took its first plunge in 1996 as a high-end stop-frame studio producing animation for Takalani Sesame Street as well as creating some of South Africa's most memorable commercials.
Recently, the team at Triggerfish partnered with San Francisco-based Wonderful Works on the production of the newest, soon to be released animated 3D film, Zambezia 3D. We recently sat down with the team to talk about Zambezia and the stereo 3D pipeline they developed to create this stunning, 3D animated feature film.
The fact that Triggerfish is the only studio in South Africa that focuses exclusively on feature-length animated films means that we're one of the few studios on the continent that have the energy and capacity to pull off a big production like Zambezia. The central theme of the story was penned by South African writers, so it made sense for the film to be produced by a studio who has always been passionate about telling African, yet universally appealing stories.
Our co-producers in the U.S., Wonderful Works, saw the potential of an independent studio presenting original stories from South Africa alongside big Hollywood studios which meant that we had to make sure that the movie's local flavor and humor would also appeal to American audiences. One of the challenging requirements has been to keep an open mind in the creative transatlantic exchange between America and South Africa.
We always knew and had planned our online edit to be handled off premises at our partner company the HD Hub. Once Zambezia received the green light to become a fully stereoscopic film, we immediately began to R&D pipelines that would allow us all the control the 2D Edit and what we now call the 3D Edit. Early on in production we attempted to incorporate all the stereoscopic effects such as depth blending and floating windows into the Final Cut Edit. The 2D edit would effectively remain untouched other than implementing stereoscopic monitoring and effects. Things became a little more complicated when we discussed these stereoscopic effects with the HD Hub and how we would transfer all this information across to them. We could brute force it and manually recreate all the effects during the online, but that did not last long. XML files could transfer all the information needed, but getting time to test on the Baselight system was impossible. Ultimately we needed an all-in-one Online DI solution that allowed our stereo department to apply all the stereoscopic effects too.
The Workflow
The animation workflow is very much shot oriented - right down to the folder structure on the server. Each shot exists as an entirely separate entity from any other shot. Animators produced captures of their work during production that then was pulled into the edit each day. These files were stored with the animation files and originally the final rendered passes and fully composited shot would also live within their own folders.
The workflow developed organically to the system we have now where animation captures are converted to Prores/DNxHD and stored independently of the working animation files on a system dedicated to the edit suites. Final rendered DPX files became the next challenge, the director wanted to see them in the edit as soon as possible, so a few simple tools were scripted for DPX to Prores/DNxHD conversions.
With the addition of the IRIDAS SpeedGrade system for handling the online DI and 3D edit, we simply made a few minor changes to allow for SpeedGrade to access the stereo DPX files quickly and easily after receiving an EDL from the edit.
IRIDAS has become a key component of our edit and finishing solution. Once the 2D edit has been locked on each reel of the film, the editor exports an EDL for SpeedGrade, which then directly accesses the final rendered frames of the film.
Once conformed within SpeedGrade, the stereography department steps in. Their roll includes confirming that all final frames are 100% accurate between eyes as any slight disparities can cause visual artifacts and discomfort when viewing 3D films. They then apply any Depth Blending effects required and the application of floating windows is the final pass. SpeedGrade NX is the last step before going to DCI conversion either for cinema tests or final exports of the film. Effectively SpeedGrade was the solution to all our stereoscopic editing and DI needs. It has also given us the potential to do some primary grade work on the film before sending it out for the final grade.
SpeedGrade certainly filled all our current pipeline requirements with regards to a stereoscopic DI solution. Its near-perfect importing of EDLs which then link directly to the DPX sequences has made it so simple going from the offline edit to SpeedGrade. The flexibility and openness of SpeedGrade’s storage format (XML) has allowed us to write add on tools for some smaller in house requirements. The customization via the .fcps files has also made SpeedGrade fit perfectly into our pipeline.
Once we got our heads around the methodologies and innovations of IRIDAS and SpeedGrade, it became an indispensable tool in our arsenal and an extremely powerful stereoscopic workflow enhancement that has become second nature to our team.
Posted at 03:57 PM in 3D, Cinematography, color grading, Film, Fun, IRIDAS, Post Production, Video Editing, Production, Workflow | Permalink | Comments (2) | TrackBack (0)
Technorati Tags: 3D, animation, IRIDAS, movies, post production, production, SpeedGrade, stereoscopic, Triggerfish Animation Studios, workflow
Cinedeck LLC (www.cinedeck.com) teamed up with Evolve IMG Films on the production this past February to shoot a short documentary TV feature for ESPN's E:60 (www.e60.com) on location in Brazil. Apart from the challenges of international shooting, this particular project presented a host of technical and logistical concerns for the team.
E:60's short documentary story is focused on Bruno Fernandes de Souza, a Brazilian Soccer Star, imprisoned and accused of murdering the mother of his child. The particular production creative called for shooting in very dangerous, military occupied favela's, re-creating and fully staging the crime re-enactment scenes, helicopter scenics, and extensive interviews with the involved parties in Brazilian cities; Rio de Janiero, Belo Horizonte & Campo Grande.
"Cinedeck was a consistent game changer for us in Brazil,” said Joel Edwards, DP / Technical Director Evolve IMG Films. “We had a lot going on, and in every different scenario the Cinedeck EXTREME helped us do our job quicker and better. In one case, we had several interviews that were 2+ hours long. We're using an ARRI ALEXA as our A camera, which uses 32 GB SxS cards to record. We didn't want to cut clips in and out of the interview session because it was all being translated back and forth, plus they were talking about very sensitive subjects; we didn't want to cut record. The easy solution was to record the primary into the Cinedeck EXTREME at the same codec as the ALEXA; ProRes HQ, on a 256 GB SSD drive. With Cinedeck, we just quadrupled our record space. In the same setting, we also rigged a Canon 5D up high for one of several alternative angles - cabled into the Cinedeck's HDMI input - we easily were able to block and focus the 5D. We also used the Cinedeck's built in waveform scope to check and match exposure levels of the ALEXA, P2 Varicam & 5D."
"10 days, 3 different locations in Brazil, 4 different camera formats, 7+ hour long interviews being translated to and from Portuguese / English, a nighttime murder re-enactment and hours of B-Roll. I'm thinking to myself, "Ok. We're really going to need to get after this one and get it right," added Bill Roach, director / DP, Evolve IMG Films. "Shooting internationally is whole different deal and our goal is come home with the best visual storytelling possible, so it's delicate mix of what can we pull off in field in the most time efficient manner."
"It was the most aggressive international production we've ever been a part of. When you take on a story like this, you have to do it right. You have to have the right equipment, period," continued Joel Edwards. "We used the Cinedeck EXTREME this year at the Super Bowl, and really fell in love with what it can do."
"In Rio de Janeiro, we shot helicopter scenics on an older 1080i Heli HD Camera system. They had several on board recorders (Nanoflash to CF cards and an HDCAM deck) but it was an easy, no brainer to use Cinedeck EXTREME. We took an HDSDI feed off the router, I sat in the co-pilot seat, monitored the shots and recorded everything realtime to our preferred codec. I was able to playback helicopter footage instantly, while still in the air, to ensure we nailed the moves. Once we landed, no file copying or tape ingesting was needed - it's all there - ready for edit. Perfect."
"Every situation we were in, Cinedeck EXTREME provided us workflow improving options. Master record, dual secondary record, monitor, every I/O connection and computer & edit ready. We loved that we could name and number project / clip names right off the screen - it's made dailies and post production so much quicker, having everything organized, in the proper file folder structure, instantly available in our editing codecs - as soon as it's dumped."
"When didn't we use the Cinedeck?! It's a one of a kind product, I don't know of anything else on the market that can do what Cinedeck does. The codec support and record master quality is top of the line. The more we use it - the more we can't live without it. Hands down, it is the most versatile tool in the box.”
“Brazilian Murder Tale” premiered on E:60 on May 10, 2011 and will continue to air on ESPN’s E:60 program through the month of May, 2011. For more information, please visit http://espn.go.com/espn/e60/index. You can see behind the scenes footage of the production on the Cinedeck website: www.cinedeck.com
Cinedeck EXTREME starts at $8495 and features unparalleled flexibility with the widest range of edit-ready formats available on a single device. The following formats come standard and are supported natively on Cinedeck EXTREME:
For more information on Cinedeck EXTREME v2.0, please visit www.cinedeck.com.
About Cinedeck LLC
Founded by cinematographers in the heart of New York City, Cinedeck is redefining mobile, digital cinematography by delivering the industry’s first extremely portable, affordable camera-mountable cinema-grade recording and monitoring device, Cinedeck EXTREME. Cinedeck has been honored with the “2010 TV Technology STAR Award”, the “2010 Vidy Award,” and DV Magazine’s “Award of Excellence.” For more information, please visit www.cinedeck.com.
Posted at 08:28 AM in Cinedeck, Cinematography, Post Production, Video Editing, Production, Television, Travel, Workflow | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: Apple, Avid, camera, Cinedeck, Cinedeck EXTREME, DNxHD, ESPN, Evolve IMG, post production, pro res, production, workflow
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